_ticks = 0;
_actors = [[NSMutableArray alloc] initWithCapacity:10];
_world = [[QQWorld alloc] init];
+ _world.debugDrawingEnabled = YES;
CGSize screen = [UIScreen mainScreen].bounds.size;
float wMax = screen.width / _world.scale;
positionOffset = CGPointMake(0,0);
lastWorldTouch = CGPointMake(0,0);
- [[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / kAccelerometerFrequency)];
- [[UIAccelerometer sharedAccelerometer] setDelegate:self];
+// [[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / kAccelerometerFrequency)];
+// [[UIAccelerometer sharedAccelerometer] setDelegate:self];
}
- (void) dealloc {